
Knowing that, it is useful to know that other items only drop exclusively from mobs/bosses, but are not considered specifically MIs/Green/Rare. To give you an idea, the blue unique items drop much more frequently than the triple rare… This last tier is commonly called “triple rare” or “triple green”. => Menacing Incendiary Casque of Olerons’s Wrath the MI item has got 2 rare affixes - it will be considered as rare => Menacing Incendiary Casque of the Void the MI item has got 1 rare affix and 1 magical affix - it will be considered as rare the MI item has got 1 rare affix - it will be consider as rare the MI item has got 2 magical affixes - it will be considered as rare the MI item has got 1 magical affix - it will be considered as rare the MI item has got no affixes - it will be considered as rare So they bring a new step to the rarity hierarchy of items with the following variations: Though they might have affixes, like common items. Those items are called Monster Infrequents (MIs) and always drop as rare items, even if they do not have any rare affixes. => Incendiary Helm becomes Incendiary CasqueĮither they are unique to some specific foes in the game

Those items are either a powerful version of a common item: In Grim Dawn, some items drop from specific mobs or heroes or bosses only, and are given some specific powerful statistics. => Menacing Incendiary Helm of Olerons’s Wrath the common item has got 2 rare affixes - it will be considered as rare the common item has got 1 rare affix and 1 magical affix - it will be considered as rareį. the common item has got 1 rare affix - it will be consider as rareĮ. the common item has got 2 magical affixes - it will be considered as magicalĭ. the common item has got 1 magical affix - it will be considered as magicalĬ. the common item has got no affixes - it will be considered as commonī. They are pretty rare.Ĭonsequently, this random process has got several possible output:Ī. Some prefixes are considered rare, and will have 3 to 7 strong added stats lines each. Some prefixes are considered magical, and will have 1 to 3 average added stats lines each. This lottery process randomly chooses from a list of prefixes and suffixes ( affixes) that will add new stats to the base stats of the item. In Grim dawn, when an armor, weapon, or any gears drops from a mob or is bought from a merchant (with the exception of the unique items that already have predetermined stats -> Epic & Legendaries), it has gone through a lottery process to determine its statistics (hence its power and rarity). Devs decided against even more colors to make these distinguishable and simply made them all green instead. All those items are subject to différents mechanics, different drop rate and should definitely have different colors. When we look in details,however, at some specific color codes (such as the green color), we discover more differentiation within the color itself, and those differentiation are not at all self-explanatory.Īctually the green color items group gathers a bunch of various different kind of items, such as the Monster Infrequents, some faction items, some craftable items, and all the rare-affixes items. Personally, I select the Green+ filter, and literally pick-up everything that drops. So the color coding is quite clear at first sight, although there might be some ambiguity/difficulty to differentiate some items from others (Quest items vs Legendary items, Common components vs Blueprints, Rare components vs Common gears…).īut this color recognition issue nearly disappears or becomes negligible when we use the Loot Filter at the bottom left of the screen. The Violet items are not transferable between characters, as well as the Soulbound Items sold by the various factions in Grim Dawn.

So let’s start with a simple association of ALL colors and items: I am pretty sure most beginners are not aware of the complexity and diversity of the items in Grim Dawn, especially when it comes to MI’s, affixes, crafting or soul-bound items. However, I haven’t gone through a thread that is explaining in details the hierarchy and rarity of all items, associated with their own specific colors. I’ve been playing Grim Dawn for a while now, and I’ve read a lot about it on this forum and on others, which were very helpful.

***Post has been edited with latest comments and additions 2017-Feb-16 ***
